![]() Cannibal:Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.Resisting damage to supplement your armor rating is a good bonus to have, making this a strong basic perk.Įndurance is another good skill to invest in during the early game, since a higher rating gives you more health and lets you sprint for longer. Refractor: Gain +5 (20) Energy Resistance.Even though it’s useless half the time, buffs to your core skills are always strong and always worth considering. Night Person: Gain +1 (3) Intelligence and +1 (3) Perception between the hours of 6:00 p.m.There are three lockpicking cards to collect, and you’ll get a decent amount of use out of them. (Expert/Master) Lockpick: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.We like the non-automatic rifles so went with Rifleman, but if you prefer pistols or assaults, then obviously go with those perks: We won’t list all of the specific gun type perks, since different players will have different preferences. Since there’s a much bigger emphasis on combat in Fallout 76 than previous Fallouts, you’re going to be reliant on your gunplay. Perception helps you to keep track of enemies and increases your effectiveness in V.A.T.S, as well as housing a lot of perks that buff the strength of your guns. All of the pieces of armor you have equipped contribute to your weight significantly, a problem that this perk reduces efficiently. Sturdy Frame: Armor weighs 25% (50%) less than normal. ![]() If you’re getting sick of it as much as me, then pick this perk up. Did I mention the annoying weight limit? Yes? Well, I’m doing it again. Strong back: Gain +10 (40) to carry weight.In Fallout 76 you’ll be constantly hitting up against your weight limit, and you’ll also be collecting a lot of loot for resources - this eases that problem nicely. Pack Rat: The weight of all junk items is reduced by 25% (75%).As mentioned, melee is good for finishing enemies and conserving ammo, which makes this a decent perk if you’re a melee focussed player. Martial Artist: Your melee weapons weigh 20% (60%) less, and you can swing them 10% (30%) faster.One-handed melee weapons are plentiful and, especially in the early game, you’ll find yourself using them often to conserve ammo. (Expert/Master) Gladiator: Your one-handed melee weapons now do +10% (50%) damage.This is great for finishing off weaker enemies without wasting ammo. Basher: Gun bashing does +25% (50%) damage with a 5% chance to cripple your opponent.Our favourite strength perks are as follows: Strength is a great skill to invest in, because it not only governs how much melee damage you deal - which is useful for conserving bullets - but it also lets you carry more weight, which is very limited in Fallout 76. What are the best perks in Fallout 76? Best Strength Perks We’ve listed our favourites below, with brackets to indicate what improvements are made when you upgrade that card. There are 205 perk cards to choose from in Fallout 76, which seems like a lot, but tons of them really aren’t good enough to be part of your build. These upgraded versions cost more to equip, but since you’re increasing your stats anyway, the benefits generally outweigh the extra cost. More perk cards are unlocked as you continue to level up, and you can combine duplicates with each other to create more powerful versions of each card. Then, depending on the level of your skill, you can equip one or more “perk cards” to gain powerful passive benefits. First off, your S.P.E.C.I.A.L skills all start at 1, and you gain a point to add to a skill of your choice with each level up. Perks in Fallout 76 work a little differently than in previous games. Here are our picks for the best perks in Fallout 76 so far. Even with the addition of online multiplayer, a few things in the Fallout universe remain constant: Vaultboy, excessive radiation, and most importantly for this page, perks.
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